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18 August 2008

 

3D Programmers - UBISOFT MONTRAL

3D Programmers - Ubisoft Montal


Responsibilities:

Prototyping
Produce clean, well-documented code that pushes the machine to its limit and rivals reality
Assume technical direction of 3D rendering on next-gen consoles.
Research cutting-edge rendering techniques.
Qualifications and Technical Competencies:


Motivated, with a passion for video games.
Strong problem solving and communication skills
Ability to work under pressure and meet tight deadlines
Bachelors degree in Computer Science, Computer Engineering, Math or demonstrated applicable equivalent experience.
6+ years of programming experience(Strong knowledge of C++)
3+ years in 3D rendering algorithms (Strong 3D math skills)
Direct X and/or OpenGL
Console development experience
At least one major game title published as principal 3D programmer.
Fluent in English

Assets:


Experience with fluid physics and modeling
Unreal development experience
Design patterns
STL
Boost
Test-driven development experience
UML

Full Relocation Package Offered!






email: Null



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